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D&D monster generator

Describe the creature in plain language. We'll write the stat block.

From “a swamp hag who bargains with lost travelers”

Mirewitch

Medium fey, neutral evil

Armor Class 15

Hit Points 75 (10d8 + 30)

Speed walk 30 ft., swim 30 ft.

STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
17 (+3)
CHA
18 (+4)

Saving Throws WIS +6, CHA +7

Skills Deception +7, Nature +4, Persuasion +7

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft.

Languages Common, Sylvan

Challenge 5 (1,800 XP)

Amphibious. The mirewitch can breathe air and water.

Bargain Sense. The mirewitch knows if a creature within 30 feet is lost, desperate, or has broken a promise in the last day.

Actions

Multiattack. The mirewitch makes two claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 1) slashing damage

Lost Traveler's Bargain. One creature the mirewitch can see must choose: become charmed for 1 hour, or take 21 (6d6) psychic damage. A charmed creature treats the mirewitch as a trusted guide.

Appearance

A stooped woman of peat and willow, her hair dripping with fen water and her eyes the color of marsh lights.

Lore

Mirewitches wait at drowned crossroads and offer lost travelers a way home—for a memory, a name, or a year of life.

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