Mirewitch
Medium fey, neutral evil
Armor Class 15
Hit Points 75 (10d8 + 30)
Speed walk 30 ft., swim 30 ft.
Saving Throws WIS +6, CHA +7
Skills Deception +7, Nature +4, Persuasion +7
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft.
Languages Common, Sylvan
Challenge 5 (1,800 XP)
Amphibious. The mirewitch can breathe air and water.
Bargain Sense. The mirewitch knows if a creature within 30 feet is lost, desperate, or has broken a promise in the last day.
Actions
Multiattack. The mirewitch makes two claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 1) slashing damage
Lost Traveler's Bargain. One creature the mirewitch can see must choose: become charmed for 1 hour, or take 21 (6d6) psychic damage. A charmed creature treats the mirewitch as a trusted guide.