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From “a swamp hag who bargains with lost travelers”

Mirewitch

Medium fey, neutral evil

Armor Class 15

Hit Points 75 (10d8 + 30)

Speed walk 30 ft., swim 30 ft.

STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
17 (+3)
CHA
18 (+4)

Saving Throws WIS +6, CHA +7

Skills Deception +7, Nature +4, Persuasion +7

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft.

Languages Common, Sylvan

Challenge 5 (1,800 XP)

Amphibious. The mirewitch can breathe air and water.

Bargain Sense. The mirewitch knows if a creature within 30 feet is lost, desperate, or has broken a promise in the last day.

Actions

Multiattack. The mirewitch makes two claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 1) slashing damage

Lost Traveler's Bargain. One creature the mirewitch can see must choose: become charmed for 1 hour, or take 21 (6d6) psychic damage. A charmed creature treats the mirewitch as a trusted guide.

Appearance

A stooped woman of peat and willow, her hair dripping with fen water and her eyes the color of marsh lights.

Lore

Mirewitches wait at drowned crossroads and offer lost travelers a way home—for a memory, a name, or a year of life.

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