Spells by school
Public homebrew spells from Monster Labs, grouped the way a caster actually searches: evocation for a fight, abjuration for a vault, enchantment for a bargain. Open a school, then remix what you find.
Abjuration
Abjuration is the school of saying no. These public spells cover wards and counters; remix the slot and trigger if your table needs a different kind of shield.
Conjuration
Conjuration puts something where it was not. These public spells fetch allies, obstacles, and exits; remix the duration if your summon should linger.
Divination
Divination should cost something even when it works. These public spells reveal, warn, and mislead; remix the range if your seer is not kind.
Enchantment
Enchantment is a conversation with teeth. These public spells charm and compel; remix the save if your villains should be harder to talk down.
Evocation
Evocation is the obvious answer to a locked door. These public spells throw energy; remix the damage type if your caster is not a fire specialist.
Illusion
Illusion should make the table argue about what is real. These public spells cloak and counterfeit; remix the duration if the lie needs to last the night.
Necromancy
Necromancy borrows from the dead. These public spells drain and raise; remix the cost if your campaign treats undeath as a crime, not a toolkit.
Transmutation
Transmutation changes the problem instead of solving it. These public spells reshape matter and bodies; remix the duration if the new form should not last.