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Creatures by type

Public D&D creatures from Monster Labs, grouped the way a DM actually searches: undead for a crypt, fey for a bargain, dragons when the table is ready. Open a type, then remix what you find.

Aberration

Aberrations are wrong in a way beasts never are: extra eyes, folded geometry, minds that do not belong in this plane. These public creatures are ready to drop into a dungeon, then remix if you need a stranger variant.

Beast

Beasts fill forests, roads, and the first three sessions of a campaign. These public creatures cover familiar animals pushed a little too far — remix the CR or terrain when the party leaves the trail.

Celestial

Celestials can bless a table or judge it. These public creatures range from messengers to burning choir-things; remix the alignment and CR if your heavens are not kind.

Construct

Constructs do not sleep, bargain, or forget their last instruction. These public creatures are vault guards and broken toys; remix the materials and size to match the ruin you actually built.

Dragon

Dragons are the campaign promise. These public creatures include classic chromatic shapes and stranger wyrms; remix the age, breath, and lair if you need a boss that is not in the book.

Elemental

Elementals are a terrain given teeth. These public creatures spill out of rifts and ritual circles; remix the element and CR when the plane leaking into your session is not fire.

Fey

Fey encounters should feel like a bargain you will regret. These public creatures are beautiful, petty, and sharp; remix the court and CR if your Feywild is closer to a hunting ground.

Fiend

Fiends arrive with contracts, hunger, or both. These public creatures cover hellish officers and abyssal messes; remix the layer and CR when the cult in your notes needs a new patron.

Giant

Giants turn a map into a problem of scale. These public creatures smash halls and hold high passes; remix the clan and CR if your giants are more than hill-raiders with bigger clubs.

Humanoid

Humanoids are the people who chose a side. These public creatures work as lieutenants, cultists, and rival captains; remix the culture and CR instead of reskinning another bandit.

Monstrosity

Monstrosities are folklore that learned to bite. These public creatures fuse anatomy until it is a puzzle; remix the parts and CR when the rumor on the road needs a body.

Ooze

Oozes punish greed and bad mapping. These public creatures fill pits, pipes, and treasure piles; remix the damage type and size if your dungeon is wetter than a classic green cube.

Plant

Plant creatures turn a grove into an encounter. These public creatures root, choke, and wait; remix the terrain and CR when the forest in your campaign is the antagonist.

Undead

Undead carry a death that did not stick. These public creatures cover restless dead and graveyard bosses; remix the CR and theme when your horror table needs something that is not another skeleton.